On a broad scale, the 1980s and 1990s were characterized by unusual wetness with short periods of extensive droughts, the 1930s and 1950s were characterized by prolonged periods of extensive droughts with little wetness, and the first two decades of the 2000s saw extensive drought and extensive wetnessĪ file containing the national monthly percent area severely dry and wet from 1900 to present is available for the severe to extreme and moderate to extreme categories. fell in the moderate to extreme drought categories (based on the Palmer Drought Index) at the end of December. fell in the severely to extremely wet categories.Ībout 22 percent of the contiguous U.S. They will change when the final data are processed, but will not be replaced on these pages.īased on the Palmer Drought Index, severe to extreme drought affected about 10 percent of the contiguous United States as of the end of December 2018,Īn increase of about 4 percent from last month.Ībout 33 percent of the contiguous U.S. ![]() Please note that the values presented in this report are based on preliminary data. State/Regional/National Moisture Status.An experience that is worthy, despite the genre. The fact that you can take on this high-octane action with a friend on both couch co-op and online turns Risk of Rain into one of the most fun and enjoyable roguelikes available on Switch. Each level has its own distinct electronic track that seems to bump up with the rising action. What turns the simplistic alien landscapes of Risk of Rain into something more palpable is its brilliant soundtrack. Thankfully, the action is fluid at all times, and you won’t get the frame drops seen in other portable versions. Near the gigantic bosses, the tiny characters have their own charm, but the action can become complete chaos at times, where it becomes almost impossible to follow everything that happens on screen. With twelve characters in total, Risk of Rain adds a lot of replayability, especially when you consider how differently they play.Īt times, the hardest part is understanding what is happening on screen.ĭue to its minimalistic pixel art style, Risk of Rain‘s presentation can be seen as an acquired taste. Each one of them have a unique set of skills and demands different approaches to the combat. However, as you progress and perform different tasks during your runs, you’ll unlock other different characters. At the beginning, you’ll only have the Commando character available – which follows a simpler shoot n’ run gameplay style. Here lies other outstanding aspect of Risk of Rain. On top of having different difficulty settings that you can choose, each run will also become easier or harder depending on which character you use. This turns Risk of Rain into one of those very challenging experiences, in which you’re constantly measuring your risks and rewards. So, while exploring the full level may allow you to gather more items, you’ll have to face more powerful enemies the longer you wait. In order to balance each one of your runs, Risk of Rain features a time-based difficulty meter. Small characters against towering bosses. From homing missiles to an electrified ukulele, each ‘build’ is fun and unique. Each item gathered will make you more powerful in interesting – and sometimes creative – ways. Enemies killed will not only give you experience points, but also gold that you can use to open crates or pods. This whole adventure takes place as an action platformer game, in which the focus lies on gathering items to increase your odds of surviving against dozens of enemies. ![]() Now, stranded on an inhospitable planet, you must find teleportation devices on different levels, until you’re finally able to reach your ship. You’re one of the crew members – or inmates – of a transportation ship that has been invaded and destroyed by an alien entity. In a short introduction, Risk of Rain tells everything you need to know about its narrative. That’s what Risk of Rain does.Įxplore alien worlds in the search for the next teleporter. Now that it is available on Switch, it proves one thing about an oversaturated genre: roguelikes can still be enjoyed, as long as the game excels in what it does. It was during that time that Risk of Rain was first released. Dying and restarting a new run from zero felt like a fresh new approach – a perfect match to the more arcade-ish experiences. There was a moment in which the word ‘roguelike’ didn’t put people away from certain games.
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